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Simulation Engineer

Company
Silicon Dreams
Location
Menlo Park, CA

SIMULATION ENGINEER — ROLE INTAKE [Date: 05/26/2026]

WHAT GOOD LOOKS LIKE

The ideal candidate is a simulation or computational physics engineer who has spent time in an adjacent industry — gaming, entertainment, visual effects, aerospace structures or propulsion — and is hungry to apply high-performance simulation skills to physical robotics for the first time. They have strong physics intuition, not just coding ability. They can look at a simulation result and immediately know if it makes physical sense, which is how they debug quickly rather than chasing ghosts. They write clean, optimized code — not just functional code. They are not a researcher. They have shipped something that ran in production or was used by others. They are willing to take below-market cash for significant founding equity because they believe in what they are building. If they have led a team before, they are director-caliber here.

MUST-HAVES

NICE-TO-HAVES

AUTO-DISQUALIFIERS

TARGET PROFILE

Target companies: Figure (top tier cited explicitly), SpaceX (simulation team — structures, prop, or aerodynamics analysts open to robotics pivot), Disney Imagineering, Pixar, Valve, Roblox (simulation engineers specifically — not all roles), ANSYS (engineers who want real-world application of their models), Nvidia (robotics-trajectory candidates specifically — the Disney-Roblox-Nvidia arc was flagged as ideal), Unreal Engine team, other VFX / game engine companies with high-performance simulation work

Avoid sourcing from: Cruise, Google Moonshot / Project X, Intrinsic Robotics, 1x (case by case with Rishu), Bot Company (Cruise talent pipeline concern)

Target titles: Simulation Engineer, Computational Physicist, Graphics Engineer (simulation-focused), Game Engine Developer (physics / simulation track), FEA / CAE Engineer (if pivoting from aerospace or automotive), Research Scientist only if clearly transitioning to applied / product work

Target backgrounds and career paths: PhD in computer graphics, computational physics, or mechanical engineering plus 1-2 years industry is acceptable. Non-PhD with 4-5 years direct industry simulation experience is preferred. The Disney-Roblox-Nvidia or ANSYS-Roblox arc is an explicitly identified target path. SpaceX simulation engineers pivoting to robotics.

Experience range (years): PhD plus 1-2 years industry minimum on academic side. Non-PhD: 4-5 years hands-on. New grad not appropriate for this role.

HOW TO EVALUATE QUICKLY

CULTURE FIT

Looking for: Mission-driven people who have stayed hungry inside slow industries and are ready to apply their skills at full speed. People who give daily updates without being asked. People who see a blocked path and unblock it themselves. People who are comfortable with ambiguity, comfortable with intensity, and not looking for process to be handed to them. Engineers who want their work to matter in the physical world.

Avoid: Researchers. People who want to work on "the most exciting thing" all the time rather than doing what needs to get done. People who have only worked in structured environments with clear handoffs and defined scope. Anyone who treats equity conversations as secondary and cash negotiations as primary.

BOTTOM LINE — SEND

Send a candidate for this role if they have built simulation systems from scratch — not integrated, not extended — with strong physics intuition evidenced by how they talk about debugging. The ideal profile has spent time in entertainment, gaming, or aerospace simulation and is clearly hungry to apply those skills to real robotics in the physical world. They may be underpaid and under-stimulated in their current role. They talk about the mission before they ask about salary. Their career trajectory, even if not in robotics yet, is clearly pointing toward it. They are available to be in Menlo Park full time and understand what pre-seed intensity means. They are not asking for $150k in base.

BOTTOM LINE — DO NOT SEND

Do not send a candidate who has only done rigid body simulation in automotive or pure aerodynamics without interest in deformable contact mechanics. Do not send researchers with thin industry experience who are more focused on publishing than shipping. Do not send anyone from Cruise or Google Moonshot. Do not send anyone whose first questions are about work-from-home flexibility, compensation ceiling, or title trajectory before they have asked a single question about the technology. Do not send anyone who has only extended existing simulation frameworks and has never built one from scratch. Do not send anyone who cannot commit to full-time onsite in Menlo Park.

BUSINESS CONTEXT

Why this role exists now: Silicon Dreams' entire technical thesis — compressing millions of years of physical pre-training into months using high-fidelity, high-performance simulation — depends on this hire. The simulation stack is the core enabler. Without it, the MVP demo cannot be built and the seed fundraise cannot happen. Two-month MVP deadline makes this P0.

Success at 6 months: Not specifically defined in this intake — raise at first weekly sync. Implied: simulation system built and running on commercial off-the-shelf robot arms, demonstrating the guacamole preparation task with sufficient fidelity to pitch seed investors.

Success at 12 months: Not specifically defined in this intake — raise at first weekly sync. Implied: simulation stack generalized enough to train across multiple dexterous manipulation tasks, informing custom hardware design in the seed phase.

Where this role fits in the org: Founding engineer reporting directly to Rishu. Two-person technical core on simulation right now (Rishu and one U Michigan engineer). This hire would be the senior simulation voice on the team and may eventually lead the simulation function.

ROLE-SPECIFIC SELLING POINTS

Why this role vs similar roles at other companies: Simulation engineers at Roblox, Nvidia, ANSYS, and entertainment companies are building things that live digitally. Here, the simulation directly trains robots doing physical tasks in the real world. The feedback loop is immediate and the stakes are real. No other company is doing this full vertical loop at this stage.

Unique scope, impact, and growth opportunity: Founding engineer role means architectural ownership from day one. The candidate will define the simulation methodology, not inherit it. Direct line to the founder on every decision. Equity stake at founding-level percentages.

What candidates consistently get excited about: Hypothesis not yet validated — first submissions will surface this. Expected driver: the prospect of seeing simulation work manifest in physical robot behavior solving real problems. This is not a "ship a game update" job.

Growth path / what's on the table in 12-18 months: Director or team lead title if the candidate has team leadership experience — Rishu stated explicitly. For candidates without leadership history: founding engineer with clear path to leading the simulation team as the company scales post-seed.

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