Neural AI

All job descriptions

Game Developer/Software Engineer

Software Engineer Mid-level (L4 equivalent) 2-5 years
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The job description

Tech stack. C++ or C#, Unity or Unreal Engine, game math (linear algebra), rendering basics, gameplay systems, performance profiling, multiplayer networking, asset pipelines

About the role

You will build games where engineering directly serves play: the frame rate, the game feel, and the fun all depend on the quality of your code. Game developers here own gameplay systems, engine-level optimizations, and the tools that let designers iterate at speed. You will work within the brutal constraints of real-time performance, where every millisecond of frame time is budgeted and every heap allocation is suspect. The work demands both technical rigor and creative empathy: understanding what makes a game feel great and engineering the systems that deliver that feeling reliably at 60 frames per second on real player hardware.

What you will achieve

What you will bring

Must-haves

Nice-to-haves